Blackwater Creek - Call of Cthulhu RPG 7th Ed
ven. 28 septembre à 00:00
"The fertility cycle is a cycle entirely of living creatures passing again and again through birth, growth, maturity, death, and decay." - Wendell Berry Declan McBride is a bootlegger who has been trying to secure a larger share of the illegal alcohol trade in Boston for the last year. His main rival has been Michael Whelan, who has been shipping in corn whiskey from somewhere in rural Massachusetts, and rebottling it as Irish whiskey. Recently the quality of Whelan’s whiskey has improved so much that McBride has decided that he needs to take over the operation for himself. But he doesn't have the time to do this himself so that leaves you. Now you may be an individual that McBride trusts and can call upon, or a professional for hire who can be vouched for. McBride wants a group who can put forward a business offer and back it up with menace if necessary,
plus the type of people who can look after themselves if things turn nasty. But Blackwater Creek holds secrets that may even be too much for the criminal element.... This game session will be first session for this scenario. You will be using Pre Generated Characters with pre-written backstories that will be provided by me. ONLY former custom characters with a background in crime may be used if you used one in a previous session. See me for story details and beats to fill out your backstory. Please arrive early or on time, as we will have a limited time to play. We should be done by 10pm as that is the time the cafe closes the downstairs area. Call of Cthulhu uses a 2 d10 percent based system along with the "basic set" of dice used for RPGs (d20, d10, d8, d6, and d4). I will bring a few extras, along with character sheets, pencils and scrap paper. A heads up as to how I run games. I go for full horror. What that means, is slow moments of tension followed by moments of high terror. A roller coaster, if you will. Humor has its place at the table as long as it is within the game narrative. Please keep outside humor to a minimum as it distracts from the game. I also tend to focus on ROLEplay over ROLLplay. I have run games where dice rolls have been in the single digits. I am also flexible with the rules, which the main hard rule being If you roll equal or lower then your skill, you succeed and if higher, you fail. Everything else is up to me. No Rules Lawyers Please. Also Progression is not prominent in my games and this is because characters tend not to last too long. If your character survives 3 to 4 adventures, they will be a bit improved but your attachment to the character will be more based on the experiences he/she went through. Its about your STORY not your STATS. If none of this seems to be a match for your mentality, I would suggest trying another game, but if you are willing to give this play style a chance, feel free to attend. Any questions or concerns? Feel Free to ask in the comments. (The date is currently tentative, I'll notify if it changes)
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