(D&D 5e) The Return of the Silver Throne: All Hail the King

dim. 19 août à 18:00 — informations

dim. 26 août à 18:00 — informations

dim. 2 septembre à 18:00 — informations

Fuseau horaire : Paris (GMT+02:00)

Rutgers Law School
Newark
États-Unis
Newark

Chaque semaine le dimanche

Hello adventurers!! The final chapter of the Return of the Silver Throne is here!! If this is your first time joining, don't worry because each chapter/game we've played has stood by itself and doesn't necessarily need you to have been a part of previous games. Bring your characters (Level 4 or 5 only)! If you could email me a description, including back story, that would be great ([masked])! This campaign will only run for the month of August. Water and a few snacks will be provided. Contact me for any other details. Looking forward to seeing you there. Quick Recap: (Chapter 1) The Return of the Silver Throne: Forge of Dumathoin Strangers awaken in a dungeon deep within Mount Hotenow and manage to escape, only to find the giants working working together to build an army and forming alliances with orcs and goblins. The Giants had also begun forging powerful and magical weapons, capable of delivering instant critical blows, all in the hopes of reestablishing the lost Giant Empire known as Ostoria and regaining the favor of Annam, the All-Father, Progenitor of all Giant Kind. (Chapter 2) The Return of the Silver Throne: The Hold of Helm The adventurers return to Neverwinter only to find that it's not the great city it once was. They discover that a Necromancer has been trying to obtain a powerful divination spell that would allow its user to be all knowing (omniscient) and to be anywhere and at any point in time. The adventurers joined with the paladins of Helm's Hold (The Gilded Eye) to fight back against the Necromancer and it's undead forces and succeeded. (Chapter 3) The Return of the Silver Throne: Fight or Flight The adventurers assume the responsibility to destroy an artifact from Neverwinter to ensure that it can never be used. Paladins of the Gilded Eye journey with the adventurers east, to the Continent of Redsand, but the adventurers quickly discover the Gilded Eye can no longer be trusted, nor can they truly trust each other. Now everyone seems to be after the artifact as well as 5 other artifacts and once loyal bonds are now broken.

Source: https://www.meetup.com/fr-FR/Gamers-Of-NNJ/


Rutgers Law School
Newark
États-Unis

Jeu
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