Here are the details on our monthly Commander Doubles tournament. Please note that this event will be starting at 11 am. Doors will be open at 10 am for registration.
Although Commander is seen as a casual format, this event is not casual. It is a highly competative tournament and might not be to everyones taste. If you are planning on coming out, hold nothing back!
As the meta develops in this format, players have come to realise that although players are playing with a team mate, the deck design and play actually feels more like one-on-one. With that in mind we, have decided to bring starting life totals to 30 for this event.
The reasoning is many fold. Even though round times have been set to an 1 hour and 45 minutes, we have many games go to time. There are many reasons but they mostly involve cards that purposely slow the game down. Although a completely valid game strategy, it does not resolve games in a very definitive way. We could ban culprits but we do not want to leap into the rabbit hole that banning cards opens up.
Rather we looked at the new Commader 1v1 rules as inspiration. Although the ban list was not what we wanted for our event, the 30 life was a very interesting change. We immediately went to testing and found that it opened up deck design without taking away from the current archtypes. Generally, the format has been dominated by Combo and Control with Agro only showing up with Infect as its only real way to win. At 30 life though, things change dramatically and Agro muscles its way back into the arena while shortening game times in the process.
Entry: $10 per player/$20 per team
Format: EDH (Commander)
Each team rolls for going first. The team that wins the roll decides which of their team will go first. Players will recieve one free mulligan. We will also be using the Vancouver mulligan rules for players who start with hand sizes of 6 or under. First player does not draw a card.
Player teams will sit across from each other so that players from each team would alternate for taking turns. Example: Team A and Team B
If team A wins the roll to go first, the round would start with a Team A player, followed by a member from Team B, followed by a member of Team A again and finally ending with a member from Team B.
When a player leaves the game, all objects owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
Each player has 30 life. Each team member must be eliminated for the opposing team to win.
We will do three rounds of swiss as long as there are less than 8 teams with four rounds otherwise.
This tournament will follow the rules stated in the link below. http://mtgcommander.net/rules.php
Players will be allowed a 10 card "Wish board". That Wish board will only be used for "wishing" or wishlike effects that access cards from "outside the game".
The standard tucking rule for Commander will be suspended for this event. If a card effect places a general within a library or hand, the player will not have the option of placing within the Command Zone.
Team may not share a Commander (a member of a team must have a different Commander than his partner).
Effects that cause a player to "Lose" such as not paying for Pact of Negation, Door to Nothingness etc. will cause the team to lose. Effects that cause a player to "Win" such as Darksteel Reactor, Fellidar Sovereign etc. will cause the team to win.
Sakashima the Imposter will not be allowed as a general but can be included within decks.
When time is called, players will "finish the round". The players identify who the first player was and if a player has not played yet in that round, each player does so until the round is complete.
Prizes (assuming eight teams) break down as follows: Amounts are divided between team members.